Big Goose was a team of 4 of us, created during the summer months of 2016. We started out creating a cyber-security themed game jam: ‘Type Fighter’. The success of this jam acquired us summer internships with PlayWest, to polish ‘Type Fighter’ and create 2 more cyber-security games for the UWE IT services to be put onto arcade cabinets. These became ‘Spamphibian’, a game about filtering out good emails from spam, combined with the frantic gameplay of frogger, and ‘Goost!’ a ransomware themed game, inspired by the gameplay of ‘Joust’.

We later went on to the Brains Eden Gaming Festival, on behalf of UWE, to create short-listed game: ‘Colourimetry’, a mobile tilt-control game, where the player swipes between 2 worlds to navigate a maze.

My role in this team was primarily on the art side of things, as my colleagues at the time had significantly more experience with the programming side of things.

More info on Big Goose can be found at